(Limit once per turn.)Ī native of Alderaan, General Willard was one of the architects of early Alliance strategy.Īction : During an engagement, a target non-participating enemy Character unit can be damaged by unit damage icons from units you control participating in this engagement. Reaction : After you play an event card, draw 1 card. If it is an enhancement, you may put it into play, enhancing an eligible card or game element. Interrupt : When an enhancement’s ability is triggered, cancel its effects.Īction : Look at the top card of your deck. Treat the text box of each targeted unit as if it were blank (except for Traits ) until the end of the phase. Reaction : After you win a Force struggle, return this event from your discard pile to your hand.Īction : Target another unit you control and an enemy unit, each with the same printed cost. Shuffle the searched deck.Īction : During an engagement, move 1 damage from a participating unit to a target participating enemy unit. Interrupt : When enhanced unit leaves play, search its controller’s deck for a card and capture it at an objective of your choice. ![]() Shuffle the remaining cards back into your deck.Įnhance a Specter or Character unit.Įnhanced unit gains ().Īction : Play this enhancement from your discard pile. Reaction : After this unit enters play, search the top 5 cards of your deck for an event card, reveal it, and add it to your hand. I gave the order to use them.” -Agent Kallus, Star Wars: Rebels While this unit is participating in an engagement, it gains: “ Reaction : After an objective is destroyed, destroy all units that share an objective set number with that objective.” Shuffle the remaining cards back into your deck. Reaction : After this unit enters play, search the top 5 cards of your deck for an enhancement, reveal it, and add it to your hand. Return all units not chosen to their owners’ hands. What I can say is that on the speed scale from 1-5 where 1 is face spam and 5 is altar telvanni or conscription empire, Defender and Blade seem like they'd slot more into 4-5 decks whereas Seducer would be more at home in 3-4 decks.Action : Each player chooses up to 3 units he controls. I would love to talk about Dagon's Seducer in comparison to those two, but I don't have nearly enough experience with the card to give an informed judgment. EB can make that trade less unfavorable because he also nets you 3 health. If your opponent plays a Fighters Guild Recruit against your Hive Defender and you have nothing to kill it, you have no choice but to accept that unfavorable trade. But if you have a strong board, you can force your opponent to choose between disadvantageous trades or giving you extra health because of that monster slay effect.ĮB also has a big advantage over Defender in the matchup against Lethal control. If your board state is poor on T4, it's less helpful than Defender in amending that. I'd actually say Blade is something of a win-more card. Typically when I play Defender, I'm walling out a lane, clearing 2-drops, and also putting a barrier for my opponent's 4-drop. ![]() It's more likely to survive trades because of that 1 extra HP and T2-3 cards rarely have 4 health such that you'd prefer EB's increased damage. Hive Defender is easily the better trader. You can Fell the Mighty him, and Fell the Mighty is more meta relevant that it used to be, which is a major downside. It's also immune to Fell the Mighty.īlade is more aggressively statted, while also offering almost all the defensive benefits of Hive Defender. When it comes to Hive Defender, my favorite thing to consider is the deckbuilding aspect with him and Emperor's Blade in decks with access to both cards.ĭefender is more removal resilient because it has more health (meaning you need to empower a card like Channeled Storm more times to one-shot it).
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